ChunkedMessageRetry

class ChunkedMessageRetry : Table

Types

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class Vector : BaseVector

Functions

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open fun __assign(_i: Int, _bb: ByteBuffer): ChunkedMessageRetry
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open fun __init(_i: Int, _bb: ByteBuffer)
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open fun addChunks(@NonNull builder: FlatBufferBuilder, chunksOffset: Int)
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open fun chunks(j: Int): Int
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open fun chunksAsByteBuffer(): ByteBuffer
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open fun chunksInByteBuffer(_bb: ByteBuffer): ByteBuffer
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open fun chunksLength(): Int
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open fun chunksVector(): ShortVector
open fun chunksVector(@NonNull obj: ShortVector): ShortVector
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open fun createChunkedMessageRetry(@NonNull builder: FlatBufferBuilder, chunksOffset: Int): Int
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open fun createChunksVector(@NonNull builder: FlatBufferBuilder, @NonNull data: Array<Short>): Int
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open fun endChunkedMessageRetry(@NonNull builder: FlatBufferBuilder): Int
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open fun getByteBuffer(): ByteBuffer
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open fun startChunkedMessageRetry(@NonNull builder: FlatBufferBuilder)
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open fun startChunksVector(@NonNull builder: FlatBufferBuilder, numElems: Int)
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open fun ValidateVersion()